NomoGame - Multiplayer Game Engine

Example from a multiplayer game deployed with the engine Skibid.io

The NomoGame Engine is a Real-Time, Multiplayer, Game Engine for making games with No-Code.

Each game room server can support 100+ concurrently connected players with no lag. Methods for handling interpolation, client side prediction, and extrapolation are used to provide a smooth experience for players. Any player can join any server around the world, although there are numerous server room locations, allowing players to join servers closest to them to avoid unnecessary latency. The underlying infrastructre, Rivet, provides autoscaling and auto startup / shutdown of servers, and allows games deployed with the engine to handle millions of player visits a month.

Validation and Sanitation of data from client based on an authoritative server setup Automated detection of player scripts and cheats like tracers and multiboxing Additional systems for identifying players who cheat overtime

Moderation system that allows game devs to give moderators selective permissions for kicking and banning players

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